Wordle, BeReal and even Facebook: Apps get less addictive

How did Facebook become a business at one point last year? Not just by fulfilling its mission of 鈥渃onnecting people,鈥 but by keeping them hooked on the site, sometimes for .
Facebook parent Meta Platforms, Inc., Alphabet, Inc.鈥檚 YouTube, and Twitter, Inc. have spent years perfecting the art of building habit-forming products, whether through the social affirmation of 鈥渓ikes,鈥 the allure of a never-ending newsfeed, or the way YouTube each time it recommends a new video.
Guillaume Chaslot, an engineer who left Google in 2013 after helping to design YouTube鈥檚 recommendation algorithm, remembers being told to program it to encourage larger amounts of time spent by people on the site. 鈥淲hen you optimize for time spent, then you optimize for addiction,鈥 he says. 鈥淎t the time, I did not even realize that.鈥
But now, several years into a against Big Tech platforms over their safety, more consumer internet services seem to be disregarding the pressure to be 鈥渟ticky,鈥 in Silicon Valley parlance, or to reward attention-seeking behavior. It鈥檚 a promising trend.
Some of these services are actually taking off with consumers.
BeReal is a social app developed in France where all users are told to post a photo of themselves and their surroundings at one randomly appointed time each day. Instead of perfectly angled selfies on the beach, you get double chins, laptop keyboards, and crowds of bus commuters 鈥 in other words, the mundane moments of everyday lives. As of May 2022, BeReal had been downloaded more than 10 million times and is in the US, UK and France, according to app analytics firm data.ai.
There are no beautifying filters, and BeReal discourages staged photos. 鈥淚t isn鈥檛 showing fake lives like some Instagram influencers present,鈥 says Alice, a 15-year-old in London who started using BeReal in April after a friend recommended it.聽 聽 聽
Perhaps more importantly, BeReal isn鈥檛 as addictive as Instagram. You only really need to look at the app once a day, when a flood of new photos gets added. I鈥檝e been using BeReal for several months and find it hard to ignore the app鈥檚 two-minute alerts for everyone to post a photo, but I鈥檓 not hooked on BeReal in the same way I鈥檓 compelled to look at Twitter multiple times throughout the day.聽 聽
The once-a-day routine is also what has driven to play Wordle, the hit puzzle game now owned by New York Times Co. that updates itself daily, and which encourages players to share yellow-and-green grid emojis of their results.
Instead of building a constant itch to be checked 24/7, both BeReal and Wordle create anticipation. Instead of showcasing content, the apps encourage a unique, fleeting daily practice that connects users with others.
Both web services could be fads, of course. Remember the apps Dispo, YikYak, and Peach? If not, that鈥檚 because social media and internet platforms are a fickle business, filled with flameouts that couldn鈥檛 attain long-term appeal with consumers.
But Wordle and BeReal鈥檚 current success also comes alongside a broader cultural change: a hardening awareness among consumers, and among teens and 20-somethings in particular, of the psychological risks of spending a lot of time on social media. That knowledge has compelled Gen Z to on Instagram to post more private and authentic photos for their close friends, or to start trends like #filterdrop.
Ironically, the biggest company ditching the dopamine model may be Facebook itself.
If you find that hard to believe, consider that the metaverse, which Meta Chief Executive Officer Mark Zuckerberg is pivoting his entire company toward, doesn鈥檛 seem to have much addictive potential. For one, entering virtual reality is cumbersome. After strapping a headset like the Oculus Quest 2 to your face, you wait several minutes while a game like Beat Saber loads on the headset which, speaking from my own experience of regularly using a Quest 2, becomes noticeably heavy and uncomfortable after about an hour. 聽 聽
VR headsets are destined to get lighter and more comfortable. But they will still require far more intention than glancing at a phone and casually thumbing a screen. Various studies have shown the average American checks their phone between 50 and 100 times each day. That probably won鈥檛 be the case with the metaverse, even when VR devices become sleeker.
That is also because visiting VR requires setting time aside to immerse yourself in a virtual space with the same kind of intent you would have to sit down and watch TV in the evening. It鈥檚 a different story with so-called augmented reality, where information is overlaid onto your view of the real world, and which seems more likely to become addictive with its much more seamless transition between real and digital spaces.
鈥淯sing the metaverse takes time 鈥 being able to log on, and just the amount of focus you have to spend,鈥 Wagner James Au, author of The Making of Second Life, . 鈥淚t takes a lot of time and attention.鈥 You can鈥檛, for instance, watch a movie and simultaneously check into the metaverse in the same way you might check your Facebook newsfeed during dull moments of dialogue.
It鈥檚 true that 20 years ago the internet鈥檚 early skeptics argued that getting online was too complicated to plug into our daily lives. But I still don鈥檛 buy Facebook鈥檚 vision that people will spend large chunks of their day working, socializing, and playing in the metaverse, because the transition from an all-encompassing virtual reality to our physical reality is clunky.
The metaverse being built by Facebook has serious problems that need ironing out. There have been incidents of harassment, and a visitors. And Facebook whistleblower Frances Haugen the metaverse will be habit-forming in the future. But I expect it to be about as , which have been shown to have narrower incidents of addiction disorder, potentially affecting 0.3% to 1% of the population of the US, UK, Canada, and Germany, according to .
In fact, not only are people not finding themselves lured back to the metaverse over and over as they have with Facebook, metaverse evangelists aren鈥檛, either. 鈥淰ery few of them actually use the metaverse with the degree of frequency that they say we鈥檙e all going to be using it,鈥 Au noted.
The moral paradox of Facebook is that its addictive quality has led to both widespread harm and astonishing financial success. Meta earned $39.4 billion in profit last year, on sales of $117 billion. Its founder is currently the world鈥檚 15th richest person. But its future money-making potential with the metaverse is an open question when putting on a VR headset doesn鈥檛 hit the same in our brains as glancing at a smartphone dozens of time each day.
How will Meta attain the same level of ad revenue from the metaverse if people aren鈥檛 visiting it anywhere near as frequently as Facebook or Instagram? That question may be fueling broader skepticism about the metaverse鈥檚 future business potential: Meta鈥檚 shares have sunk 43% since the start of the year, a sharper decline than Alphabet (down 22%) and Amazon, Inc. (down 23%) in the latest .
The metaverse will , but when it comes to creating digital junkies out of us all, Meta and other new apps like BeReal seem to be going in a healthier direction.
BLOOMBERG OPINION


