Moral choices lead to unexpected ends
Video Game Review
笔厂驰颁贬翱-笔础厂厂:听Mandatory Happiness
PC (via Steam)
By Alexander O. Cuaycong and Anthony L. Cuaycong
At first glance, PSYCHO-PASS: Mandatory Happiness does very little to distinguish itself from other Visual Novels. Lacking English voices and sporting confusing default configurations, booting up PSYCHO-PASS did not leave a very good first impression. On PC, especially, playing around with the settings should be a player鈥檚 first priority in order to have a comfortable experience.
However, this is routine to any avid visual novel reader. Absent this initial hurdle, PSYCHO-PASS exceeds expectations.
CHARACTER SELECT SCREEN
In the dystopian world of PSYCHO-PASS, men and women live off a state welfare system called 鈥淭he Sibyl System.鈥 This system, in coordination with what the game calls a 鈥淧sycho-Pass,鈥 allows detectives to judge a person鈥檚 emotions, disposition, and behavior. If their Psycho-Pass goes off on the deep end, they are judged mentally unstable and liable to commit a crime, and are arrested or put down as needed.
Taking on the role of a newly hired detective, players must lead Nadeshiko Kugatachi or Takuma Tsurugi on a hunt for Alpha, a mysterious rogue AI on the run from the government. Guiding their chosen protagonist through various cases, players must make choices throughout the story. Bit by bit, depending on the outcome of each option taken, players will eventually hit one of multiple endings available in the game.
These all seem standard fare in terms of visual novel gameplay. Boiling down to what is essentially 鈥渞ead the text on the screen and make a choice on what you鈥檝e read,鈥 visual novels seem like a distant cousin to 鈥淐hoose Your Own Adventure鈥 books. It relies heavily on its story to make up for its lack of interactivity, and it鈥檚 here that it does not disappoint.
Written by the esteemed Gen Urobuchi, PSYCHO-PASS takes and makes quite a number of twists and turns. Each case is unique and tests the players鈥 moral compass, and the choices undertaken not only affect the result of the case but also the characters themselves. Fail in the case, and the lead character鈥檚 Psycho-Pass takes a turn for the worse. Fail one time too many, and comrades turn against Kugatachi or Trurugi, viewing her or him as just a bit better than the criminals being hunted.
PSYCHO-PASS JUDGING A CRIMINAL FOR EXECUTION
This is where PSYCHO-PASS鈥 strengths come in. With how sensitive the topics can get and how inflexible the world it crafts becomes, each choice has a huge impact on what happens in the game.
At times, it鈥檚 shocking how fast the story can turn on itself. Watching how a kidnap victim can turn into a potential criminal and be put down minutes after her initial rescue elicits strong emotions. Seeing how detectives judge an infant鈥檚 incarceration and execution can be all too sickening. The story does not pull any punches. It stays consistent to its tone and doesn鈥檛 lose its dark edge and grim atmosphere no matter what happens.
Granted, what serves as its greatest strength also becomes its biggest weakness. Its dreary, blunt way of storytelling can sometimes feel ham-fisted and forced. At its worst, it can seem utterly ridiculous. The effects of your choices, while lasting, also have no clear indication as to how right or wrong they are or how effective they鈥檒l be. It鈥檚 almost like playing roulette; a single choice can make or break the case, but with very little information being conveyed to the player outside of the story鈥檚 narrative bits, it almost seems arbitrary as to how a good or a bad ending can be achieved.
For all its flaws, however, PSYCHO-PASS has a unique charm that cannot be denied. It is able to tell its story, and does this extremely well. All in all, with the game constantly hammering down its bleak setting, PSYCHO-PASS is definitely not for the weak of heart, but is nonetheless highly recommended.
DEFENDING AN INFANT FROM EXECUTION
If you鈥檙e looking for an engaging sci-fi story dealing heavily with morality and precognition, and you鈥檙e not against the idea of heavy reading, PSYCHO-PASS is the perfect buy.
THE GOOD:
鈥 Deep and engaging story
鈥 Outstanding artwork
鈥 High replay value, with multiple endings and story branches depending on the choices made during the course of the game
THE BAD:
鈥 No English-dub option, the excellent Japanese voice acting notwithstanding
鈥 Story will come off a bit strong sometimes
鈥 Entails a lot of reading
鈥 Very little input outside of choices
RATING: 8.5/10


