IT鈥橲 BEEN more than a year since Pok茅mon GO took the world by storm, getting people to wander outside and look for virtual monsters with their smartphones.

The game became a social phenomenon, with adults and children gathering in parks and public areas to train their Pok茅mon. The fad is still going strong, with new characters and upgrades being added regularly. More than 65 million people use the app each month, although it鈥檚 down from a peak. In the US, the game is among the 20 most-lucrative apps this year, holding the top spot for about a week in July.

For the companies behind Pok茅mon GO — Niantic, Inc., Pok茅mon Co. and Nintendo Co. — the game has been an earnings bonanza, with revenue estimates ranging from $1.5 billion to $2 billion. Nintendo has reported 楼23.6 billion ($215 million) in income from equity stakes in other companies, the bulk of which came from its partial ownership of the Pok茅mon company.

Tsunekazu Ishihara, chief executive officer of Tokyo-based Pok茅mon, says this is just the beginning. He sat down with Bloomberg News to discuss the future of the smartphone title, Nintendo鈥檚 Switch gaming machine and his company鈥檚 upcoming Pok茅mon game for the new console.

POK脡MON GO
Earlier Pok茅mon games spanned titles on Nintendo鈥檚 portable handheld players as well as trading cards, cartoons, comics and toys. That created a rich pop-culture history and consumer affection that the smartphone title has tapped into. Ishihara has bigger plans for Pok茅mon GO, including the ability to trade the virtual monsters and battle one-on-one — key features seen in other Pok茅mon-based games. While others have mentioned these might be coming, this is the first confirmation by the company itself. By adding new elements to the game, Ishihara is betting that people will keep coming back to play to discover new things.

鈥淲e鈥檝e only accomplished 10% of what Pok茅mon and Niantic are trying to do, so going forward we will have to include fundamental Pok茅mon experiences such as Pok茅mon trading and peer-to-peer battles, and other possibilities.鈥

鈥淒epending on location, there are many Pok茅mon with different characteristics. So what do we do with those and the real world? One view is to have chilly Pok茅mon in a cold climate, but then that would also mean that people born on a tropical island won鈥檛 be able to catch them. So we are always thinking of how to find the right balance between game design, how our Pok茅mon should exist, and how players feel about their collections.鈥 鈥淩ight now, if you go to the coast you can catch water Pok茅mon. For example, if you have a setting for electric-type Pok茅mon (such as Pikachu) to appear at power plants, is that really a good idea for you to find one in such a location — is it safe, and is it OK regionally? We see it as a very realistic problem.鈥 鈥淥n the other hand, it has created a lot of social problems. When too many people gather, it causes mass confusion. Also this isn鈥檛 limited to Pok茅mon GO, but the issue of staring at smartphones while walking is something we have to focus on and think about.鈥

THE NEW GAME FOR SWITCH
In June, Ishihara revealed that a role-playing Pok茅mon game was under development for the Switch. A 16-second clip of the announcement caused Nintendo鈥檚 stock price to jump as much as 3% in US trading, as investors bet the new title will boost Switch sales. Ishihara shared a few more details about the game, which is set to be released in 2018 or later.

鈥淲ith the Switch, we see it as a chance to create Pok茅mon that goes deeper and with a higher level of expression. As a result, that makes it an extremely important platform.鈥 鈥淩ight now we鈥檙e using 7 to 8 inch screens, but on a high-definition TV you can express a whole different world with graphics and sound.鈥 鈥淯ntil now, games were made as one for one person, but now you can go home and play with everyone — so how do we tackle these themes, and how do we make sure it鈥檚 not complicated?鈥 鈥淚 can鈥檛 say that we鈥檒l release accessories, but I鈥檇 like to think of that possibility.鈥 鈥淯nlike smartphones, the Switch is not a game device that assumes that there鈥檚 constant network connectivity. So from our perspective, it鈥檚 really not that different from DS or 3DS in terms of connectivity.鈥

AUGMENTED REALITY
Ishihara also spoke at length about augmented reality, a technology that superimposes virtual characters and scenes onto real-world images. He said that this fits well with the Pok茅mon company鈥檚 vision of blending fantasy with reality, as Pok茅mon GO did as a location-based game.

鈥淲ith current AR, even if you say Pikachu is there, no one really thinks that. But that reality is just one step away. For example, you鈥檒l be able to find Pikachu, and it can sense this table and jump on it, and you can see its shadow on the table, and then it faces you and starts talking to you. We will see the birth of this reality that is another step up from the current Pok茅mon GO. And I鈥檝e only mentioned the visual aspect, but you can add haptic and rumble technology to that.鈥 鈥淰oice-activated assistants are increasing. Whether it is Google Home or Amazon or Apple Homepod, there are many of them and we could see these dialogue-based devices give birth of a new form of entertainment.鈥 鈥淪witch is just one of the possible platforms. I think we will open up more possibilities from all these platforms. Playing in a more realistic way should be possible.鈥 — Bloomberg