Biscuit sticks teach children how to code
Japanese food company Glico uses Pocky鈥攊ts brand of chocolate-covered biscuit sticks鈥攖o teach children how to code.聽
Yuko Takatani, regional PR manager of Glico Asia Pacific, shared that the company is considering conducting special lessons in the Philippines at elementary schools and at places where parents and children gather. 鈥淲e hope this will be a happy learning experience for them,鈥 she said.
Children need a free edutainment app called (a portmanteau of 鈥淕lico鈥 and 鈥渃ode鈥), Pocky biscuit sticks, and a clean white placemat to play the game. Players line up their Pocky sticks in the right order on the placemat, then use a phone camera to take a photo of the sequence they created. They then hit the app鈥檚 play button to see their sequence鈥檚 code instruct a character named Hug Hug as it moves through the course. Players who figure out the correct sequence get to move on to the next level. There are a total of 39 stages in the mobile app.聽
By arranging the Pocky sticks in varying sequences, children learn three coding fundamentals: sequences, loops, and 鈥渋f鈥 statements. An early introduction to the basics of programming and algorithmic thinking improves a child鈥檚 problem-solving ability.
Coding, said Apple CEO Tim Cook, is the best foreign language that a student in any country can learn. 鈥淭his is a language you can express to seven billion people in the world. I think coding should be required in every public school in the world,鈥 he said in an interview with .
In the Philippines, schools such as STI and AMA specialize in computer science. The Department of Education (DepEd)鈥檚 K-to-12 program also has a Science, Technology, Engineering and Math strand. Senior high school students who choose this strand typically enroll in university courses related to mathematics, engineering, computer studies, or information technology upon graduation. According to DepEd data from September 2016, 228,621 Filipino students have enrolled in this strand.
Edutainment apps such as GLICODE are educational apps that aim to make learning enjoyable. American illustrator Peter Catalanotto is credited for coining the term 鈥渆dutainment鈥 in the 1990s while teaching students about writing and illustration. Educators today engage classes by using novels, movies, interactive museums, board games, and toys to teach a specific subject.聽
In the aforementioned Konbini interview, Mr. Cook said, 鈥淐reativity is the goal. Coding is just to allow that. It鈥檚 the blend of both of these that you can do such powerful things now.鈥 鈥 Patricia B. Mirasol


